Glimpses
Today I happened across a most wonderful little booklet - the new Eldar Codex.
Suffice it to say, in the style of many of the new 4th edition Codexes, the Eldar Codex is much more of a revision than it is a totally new and off-the-wall product. Here are the major changes:
1. The Avatar: He has gone up to a deadly Initiative 6 with an extra attack, packs a Meltagun with BS 5, and has a wonderful 3+/4++ (inv) save. His points have nearly doubled to 155, but the extra survivability and close-combat lethality should well make up for that.
2. The Psychic Powers: Oddly enough, not a surge in power that was expected (what with Librarians suddenly becoming much more powerful). However, the Psykers of the Eldar now have more psychic-related wargear to utilize, and the Runes of Warding are much more effective (instead of opponent rolling 3 and taking the two highest, they roll 3, and if the total is 12 or more, it's a Perils of the Warp test).
3. Wraithguard: They became Toughness 6 with a gun that wounds on 2+. Wow, that's a tough squad of guys.
4. Wraithlords: Actually, not changed too much - but can now become more effective at close combat. Wonderful models though.
That's really it. Otherwise, the Eldar have stayed roughly the same. Sure there are other things (like the Dire Avenger's Storm of Blades ability with their Catapults, Starcannons becoming Heavy 2, and Scatterlasers Heavy 4), but mostly they are the specialists we've come to know and love.


1 Comments:
hmm... Avatar has a melta gun?
odd...
do explain
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